Generative Data Intelligence

5 Old Civs that Need to Come Back in Civ 7

Date:

Node: 4545604

Some civilizations from past Civilization games are just too good to leave behind. These picks deserve a second shot in
Civilization 7, not just for nostalgia’s sake, but because they can bring unique mechanics and fresh gameplay to the table. Here are five old Civs that need to come back in Civ 7.


5 Old Civs in Civ 7

5. Norwegian/Vikings (Antiquity) Militaristic/Expansionist

The Norwegian/Vikings, positioned within the Antiquity era, would embody a militaristic and expansionist playstyle. The idea would be that they would be militaristic and expansionist in Civilization 7.

The civilization’s design would draw inspiration from their historical raiding activities, particularly in England, predating the conventional exploration age timeline. A distinction between Antiquity and later medieval or exploration periods would be necessary.

Similar in concept to Bulgaria, this civilization would offer varied bonuses depending on whether conquered cities are razed or retained. Razing cities could yield gold and happiness, while retaining them might offer culture or economic bonuses.

The Viking unit would replace the warrior, possessing a unique trait of increased strength at lower health levels, ideal for aggressive combat tactics. The civilization could also feature a unique longship unit, enhancing naval capabilities and allowing for pillaging, potentially with extra damage against land-based units.

4. Brazil (Modern) Cultural/Expansionist

Brazil, placed in the Modern era, would focus on cultural and expansionist growth. The civilization’s design would highlight Brazil’s rich cultural heritage, featuring unique elements like the Cristo Redentor (Christ the Redeemer) wonder.

This wonder could provide significant cultural yields and potentially link to religion, if religion were to be more prominent in the modern era of the game.

A distinctive gameplay mechanic would involve interconnecting Favelas, functioning similarly to the Great Wall, generating substantial culture yields. However, this cultural abundance would come at the cost of significant food consumption, balancing cultural dominance with logistical challenges.

This trade-off balances cultural dominance with logistical challenges, considering the recent changes to food mechanics in the game.

3. Venetian (Exploration) Economic/Diplomatic

The Venetian civilization, situated within the Exploration age, would specialize in economic and diplomatic strategies. Sharing the one-city challenge mechanic with Carthage, Venice would offer distinct diplomatic bonuses.

Specifically, it would accrue +2 gold per turn for each non-hostile or worse leader and +2 influence per turn for each hostile or worse leader. This system, drawing inspiration from Machiavelli and Napoleon, allows for strategic management of diplomatic relations.

The Venetian Arsenal wonder would provide +5 combat strength when fighting within borders, enhancing defensive capabilities and making the city difficult to capture.

The civilization could also possess a unique ability to expand its borders by one or two rings, compensating for the limitations of a single city. The leader of this civilization would likely be Machiavelli.

2. Germany (Modern) Militaristic/Scientific

Germany, in the Modern era, would emphasize militaristic and scientific advancements. While the Holy Roman Empire could serve as an alternative historical basis, the modern iteration emphasizes production.

The civilization’s design might incorporate unique units inspired by German military technology, such as tanks from World War II, or units from the 17th and 18th century unification of Germany.

The science aspect could link directly to production bonuses, drawing inspiration from the Ada Lovelace mechanics, creating a unique gameplay dynamic.

This would reflect the significant scientific and mechanical contributions of Germany in the modern age.

1. Aztecs (Exploration) Militaristic/Cultural

The Aztecs, placed in the Exploration age, would focus on militaristic and cultural aspects, potentially incorporating religious elements.

The Eagle Warrior unit would replace the swordsman, providing cultural bonuses for each unit eliminated. This mechanic reflects the Aztec practice of sacrifice and facilitates rapid cultural advancement.

The civilization could also feature unique temple structures, potentially ziggurats, and trading mechanics, leveraging navigable rivers for economic and strategic advantages.

The civilization would also be designed to defend against the Conquistadors of the exploration age. The return of Montezuma as a leader would be highly anticipated, given his consistent presence in previous Civilization games.


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